3ds Max Vray Lighting Tutorials Pdf

In this tutorial, you’ll learn how to use VRay Sun for realistic rendering an architectural exterior daylight scene in Autodesk 3ds Max. The furniture in the scene was made with the help of ZBrush and Photoshop and the trees and plants were made it with SpeedTree and the the Ivy Grower plugin.

How I recreated the Matrix Scene
by German Fuentes, Learnvray Student

Our courses are avaiable for V-Ray for 3ds Max, SketchUp and Rhino and translated in English, Spanish and Italian. If you’re interested in, please visit these links:

Hi, my name is German Fuentes from Bogota, Colombia. I’m industrial designer 2005 graduated. From there I was very interested to work in CGI and I am currently working in architectural and product visualization for 12 years.

For years, I was contaminated by of all kind internet tutorials. Always confronting a new image was a challenge for me. I never knew where to start and I was not sure of the result. I basically did not have any workflow. The 5SRW Method gave me a simple and structured method to do it, in a photographic way. When you work in archviz it is not easy to find a space where you can explore everything in a more free and creative way. Inspired by one of my favorite movies I decided to apply the method to see its scope and the result satisfied me a lot. You can really do what you have in mind! (info about the course)

The first challenge to recreate the Matrix-Scene was to model by eye. Seeing references, and the film´s scene over and over again. Trying to find the perfect proportions. It was modeled in Rhinoceros.

Then, try to find (and match) the right camera angle with reference image placed in the background. At this stage, I imported the Rhinoceros 3d file in 3dsmax.

LightingHaving in mind the method, I analyzed the reference picture scene to be able to determine the light hierarchy, after a few attempts, it turned out to be very easy to obtain. I only used V-Ray light planes.

KEY LIGHT: I used a large light plane to illuminate the outside background and a little light plane to get a directional light in the interior:

SECONDARY LIGHTS: I used the same type of lights, with different intensities, to obtain the same as outside background. This approach of using big V-Ray light planes is also used in real studios. They’re called ‘butterfly lights‘, often used in car’s studio lighting.

ACCENT LIGHTS: To finish the light balance, I added some directional light to get the desired effect in the back part.

3ds Max Vray Lighting Tutorials Pdf Free

Final Light Balance:

Respect to materials, I tried to keep them as basic as possible. They are very simple. For wood, (wich is the most complicated material) i used just three channels (texture in diffuse, texture in reflect to mapping reflections, and a bump channel with two basic maps; vray edgetext to get rounded edges and another channel with noise to obtain a grain wood).

Bamboo its very simple too. Just only two channels with diffuse texture and a map in displace channel:

The translucent materials was worked with Vray2Sided material, with some textures in some of them:

For the final render, I only adjusted the atmospheric effects seen in the course, directly in VFB. Bloom, glare and white balance.

FINAL RAW RENDER

3ds

Postproduction consisted of making adjustments of light temperature, general color correction and general contrast, always having the original reference image. The only things that are not 3D objects are Neo and Morpheus:

To complete the work, I simply cut Neo and Morpheus from a movie’s frame and since the light direction was exactly the same, they were immediately integrated! Just another exposure/color temperature adjustment and here you have the final render.

I hope you liked my tutorial! – German Fuentes
Click on this image below to magnify:

step 1 : 1st we will create base, GO to the left view and Create curve using Line tool

3d Max Vray

Step 2: Select line and apply Extrude modifier from the modifier list and apply some amount

Step 3: Import and Merge model or product in to the scene

Step 4: place your model center of base the base using move tool

Step 5: Now go to top view and create Vray light exactly on the top of the model as you can see in snapshot below.

Step 6: Place Vray light on the top of the model by moving into z axis.

Step 7: Now Create 2 more Vray plane light (from side view) and place Light on the right of the model.

Step 8: Again create 1 more light and place it left side of the model as you can check the directions in the image below.

This is how it looks in perspective view after placing lights.

Step 9: Now go to materials by pressing “M” >> go to get materials >> and choose vRaySoftbox

After applying vRaySoftbox material slot will turn white.

Step 10: Scroll down and enable(on) Radial Vignette and Flip it.

Step 11: Select Left Light and drag and drop vraySoftbox into the texture

Step 12: Select Light which is placed on the top of the model and apply and apply the same vRaySoftbox to the texture og that light

Step 13: now for the right side light copy the material by drag and drop to another material slot (rename it)
and change base color to little towards sky blue.

Step 14: Now select Right side light and drag and drop vRaySoftbox to the texture

Step 15: Apply textures to model according to your project .

Okay now its time to set some render setup settings, Go to Render Setup and apply some basic setting which is shown in image below.

Final step: In this tutorial you don’t need to setup vRay camera, All you have to do is go to perspective view and set your view angle and Hit the render and wait for the result. (you can play with the render setup for more nice results)

3ds Max Material Tutorial

FINAL RESULT WE GET . . . . . . . .

3d Max Vray Lighting Tutorial Pdf

Enjoy, be in touch for more cool tutorials 🙂 .. . .